



You have the freedom to make your own choices while unravelling the mysteries of this twisted world. You have to discover the evidence and talk to people to find something to push you forward.The player has the power to decide how to go about completing The Sinking City. Frogwares are serious when they say there will be no hand-holding, no markers on the map, no instructions in your diary. Looking for a missing person, but only have their name? Try asking at the police station or the hospital, maybe they know something. Examine evidence and talk to people involved to determine your next step. In fact, it’s a foundation for the non-linear storytelling as well as the core gameplay mechanic – open investigation. Nor is it just a background for the main plot. Make no mistake though, Oakmont is not a sandbox where players will have to find their own ways to entertain themselves. Exploration is a major part of the game, which is why the developers decided to go for an open world setting. Players will experience The Sinking City through the eyes of a private investigator, who arrives in the city amidst the disaster. The locals are not fond of strangers, and are protective of their rules and traditions. Besides that, Oakmont is a very unnerving location with its fair share of dark and sinister secrets, not helped by the fact that the city has been mostly secluded from the mainland since its foundation in the 17th century. The “Roaring Twenties” setting is a very distinct, and often romanticised, period of time in American history with economic growth, the rise of consumerism, jazz, prohibition, gangsters and ethnic conflicts all playing their own part. The player must uncover the source of whatever has taken possession of the city, and the minds of its inhabitants. The player steps into the shoes of private investigator Charles Reed, who finds himself trapped in 1920’s Oakmont, Massachusetts – a city suffering from unprecedented floods of unknown (supernatural) origins. The Sinking City is a third-person adventure game, inspired by the works of American horror writer H.P.
